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- Path: cs.mu.OZ.AU!bounce-back
- From: abell@mindspring.com (Andrew Bell)
- Newsgroups: comp.std.c++
- Subject: Re: constness of private members and methods
- Date: 26 Mar 96 07:19:43 GMT
- Organization: MindSpring Enterprises
- Approved: fjh@cs.mu.oz.au
- Message-ID: <4j7tfi$1npo@mule1.mindspring.com>
- References: <4j49e0$8fo@dub-news-svc-4.compuserve.com>
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- X-Original-Date: Tue, 26 Mar 1996 04:59:54 GMT
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- Originator: fjh@munta.cs.mu.OZ.AU
-
- Philippe Verdy <100105.3120@compuserve.com> wrote:
-
- >Many recursive data structures require algorithms to handle
- >them which have to mark and unmark all scanned objects in
- >order to avoid infinite recursion when walking on that
- >structure, or when building items iterator.
-
- The property of being marked is really part of your algorithm, not
- part of the object itself. You should consider making some sort of
- separate record (a list of some sort) to indicate which items are
- marked and unmarked. Otherwise, you'll then find an algorithm where
- you have to mark things twice, and so on...
-
- >Is there any way (or proposal) to explicitly specify members
- >of a class definition which are relaxed on constness certi-
- >fication ?
-
- Sounds like "mutable" to me.
-
- >And is constness definition a semantic only definition,
-
- Being const means only that the current function won't change the
- object, not that the object itself won't change during the function.
- It could change as the result of a side effect of another function
- called within the current one. Thus unless only inline or other
- internally known functions are called, no additional optimizations are
- possible.
-
- Andrew Bell
- abell@mindspring.com
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